https://www.pygame.org/docs/ref/font.html
Moduł 'font' służy do ładowania i renderowania fontów.
# Create a new Font object from a file. # 'size' to wysokość fontu w pikselach. font = pygame.font.Font(filename, size) # return Font font = pygame.font.Font(None, size) # load the pygame default font # Create a Font object from the system fonts. font = pygame.font.SysFont(name, size, bold=False, italic=False) font = pygame.font.SysFont("comicsansms", size) text = "sample text" # tylko jeden wiersz tekstu # Draw text on a new Surface. text_surf = font.render(text, antialias, color, background=None) # return Surface text_surf = font.render(text, True, white) # Determine the amount of space needed to render text. text_size = font.size(text) # return (text_width, text_height) text_width = text_surf.get_width() # return int text_height = text_surf.get_height() # return int # Zakładamy, że 'display Surface' ma rozmiary (width, height). text_rect = text_surf.get_rect(center=(width // 2, height // 2)) # Można to zrobić w dwóch krokach: # (1) text_rect = text_surf.get_rect() # pobranie rozmiaru # (2) text_rect.center = (width // 2, height // 2) # ustawienie położenia surface.blit(text_surf, text_rect)
# font1.py import sys import pygame # COLORS black = (0, 0, 0) gray = (128, 128, 128) white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) blue = (0, 0, 255) yellow = (255, 255, 0) # INITIALIZE THE GAME pygame.init() # to zawsze na starcie size = (width, height) = (400, 300) screen = pygame.display.set_mode(size) # display Surface pygame.display.set_caption('Fonts') # CLOCK FPS = 60 # frames per second setting clock = pygame.time.Clock() # LOAD IMAGES font = pygame.font.Font(None, 50) counter = 0 # MAIN GAME LOOP while True: counter += 1 for event in pygame.event.get(): if event.type == pygame.QUIT: # QUIT Event, pygame.locals.QUIT pygame.quit() # deactivates the Pygame library sys.exit(0) # DRAWING screen.fill(black) # na nowo czarny ekran text = "counter {}".format(counter // FPS) text_surf = font.render(text, True, white) text_rect = text_surf.get_rect(center=(width // 2, height // 2)) screen.blit(text_surf, text_rect) pygame.display.flip() clock.tick(FPS)